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Old 06-20-2020, 12:58 PM   #2
ShiftyEyedWaterboy ShiftyEyedWaterboy is offline
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Join Date: Feb 2017
Location: Denver
Quote:
Originally Posted by Gravedigger View Post
Got to Seattle Day 2. It’s getting better, definitely starting to see Naughty Dogs penchant for in depth story telling, but there has been a good amount of filler, some good, some unnecessary. I’m 7.5 hours in and I feel like they’ve padded a good amount already. Molotovs are still the get out of jail free card, silencer on the pistol gives you a ranged one shot silent kill which is nice, I miss the bow and arrow and nail bombs from the first one, but maybe they’ll show up down the line.
That's where I just got to. It definitely gets better towards the end of Day 1. That museum bit...
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Old 06-20-2020, 04:29 PM   #3
Gravedigger Gravedigger is offline
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Join Date: Mar 2005
Location: Lees Summit
They make it really hard not to kill dogs in this game. Those dogs on normal seek you out so quick you don’t have much time to gather your thoughts or scavenge for extra items efficiently. The sad part is that all the dogs come with an owner bad guy and if you pop the owner bad guy without hurting the dog, the dog will then whine like you just killed their owner of ten years. It’s sad either way.
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Old 06-20-2020, 08:02 PM   #4
ShiftyEyedWaterboy ShiftyEyedWaterboy is offline
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Join Date: Feb 2017
Location: Denver
Quote:
Originally Posted by Gravedigger View Post
They make it really hard not to kill dogs in this game. Those dogs on normal seek you out so quick you don’t have much time to gather your thoughts or scavenge for extra items efficiently. The sad part is that all the dogs come with an owner bad guy and if you pop the owner bad guy without hurting the dog, the dog will then whine like you just killed their owner of ten years. It’s sad either way.
Yeah, I try to set proximity mines and then run away so I don’t have see it lol
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