Quote:
Originally Posted by Beef Supreme
I don't mind difficult games, but I really dislike games that have rhythmic combos/ attack cadences that are really finicky. If I have to respond to block or dodge an attack, fine. I just really hate having to memorize a bunch of tap combos that usually don't work if you didn't do it exactly right and have nothing logically to do with what's actually going on in the fight.
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Yeah, I prefer a more organic fighting style. Like a true fighting game. Probably overkill for most RPGs but I think it would translate well to Souls. What they've done is really turn combat into a puzzle. It's just a more complicated version of the old God of War context sensitive button mashing on bosses.