08-31-2018, 12:27 PM
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#377
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Supporter
Join Date: Feb 2001
Location: Jan Quadrant Vincent 16
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Quote:
Originally Posted by Dayze
I had a game where I was up by 13 in the 4th; got the ball back with like 5 minutes left (I play on 8 minute quarters); trying to work the clock, and there were no less than 5 'injuries' that stopped the clock. But I never knew who, what team, or what the injury was. I noticed after the last patch, it at least shows who had the injury.
but it's still lame. I ran a dive run play, working the clock; ...booom. injury. Tyreek Hill. Broken collerbone.
I've also had serious questions about the CPU. I usually just sim defense and play on offense or do the 20 minute experience etc. I've had games where I would have near quarter eating drives; CPUS gets the ball....and just go down and score in what seems like 4 plays taking only like 50 seconds. seemingly every time.
seems like either way, the CPU will keep it to a 1 or 2 score game. If I just toss it all over the place and go nu huddle and put up a ton of points...the CPU is always there within a score. If I have 25 minutes of TOP in a 32 minute game, the CPU is always there within a score.
and, it's even worse when you play against the CPU and they are Pitt, NE, etc..
I play as simulation and try to play as close to real life as possible. Good run/pass balance. clock management, punting it away etc. Seems like none of it matters.
It's not a good game; maybe if you haven't bought it in a few years it would be nice. But, from 18 to 19...meh.
Now I'm just patiently waiting it out for Red Dead Redemption 2. once it comes out, I probably wont' even touch Madden until March. Maybe by then, they will have fixed some issues. I dunno.
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All of that stuff happened in last year's version of the game.
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