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Old 01-25-2021, 05:26 PM   #14
kccrow kccrow is offline
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Join Date: Oct 2011
Location: Michigan
There are so many variables that go into the actual on-field performance of a single NFL player that simulating it in some realistic way is impossible. You have to come up with play-to-play, quarter-to-quarter, and game-to-game fatigue that closely resembles reality. They have to incorporate realistic movement and reactional movement AIs. Real-time spacing. Temperature, altitude, etc effects by player. Variable ball trajectories and speeds. Realistic physics alone with a football is a nightmare. Blah blah blah. I'm ranting. No ****ing way EA could pull this off. Maybe, if they put the best 100 programmers in the video game industry in a room with all the computing power they'd ever need, they'd get close... but it would take a while.
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