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Ultimately, the combat system feels like doo doo :( , If this game had something in combat like say Shadows of War, Assassins' Creed (which it clearly tries to emulate, albeit the CDPR version) etc, if they could have pulled that off, this game would be up there with Skyrim as a top PC RPG of all time. Irritates me every time I see it brought up, because I want to love it! |
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I still see folks getting in to it because of the Switch port and I'm guessing we'll have folks on CP jump into the game after seeing the series on Netflix so I was trying not to be a dick and ruin the surprise.
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Admittedly, the combat system is a bit clunky and convoluted. One of the key things you need to do is dodge/roll, early and often. Stand still in Witcher 3 and you're toast, especially against multiple enemies. I always build up my fast attack and igni skills first, followed by blade oils. Burn/strike/dodge. And if you see the red death emblem above an opponent, RUN. Go back and get them later when you're built up. Wraiths are especially troublesome early on. Can't be hurt unless you've cast yrden and they're within the spell radius. That's obnoxious. Also, make sure you're using the correct sword when you fight. |
Oh, I would also add that if you think the combat system in Witcher 3 is ****ed up, try playing Kingdom Come Deliverance. Makes Witcher seem like Pong. I still can't believe I finished that sonofabitch.
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No books or games here.
I really liked it. I rewatched Season 1 to refresh (and to see Yennifer's cans - let's be real here.) and Season 1 seemed to move faster because it jumped around and kept you on your toes. Strictly moving chronologically removed that aspect can seem to take the edge off. I think it was really well done. I can't think of a single time the acting or production took me out of it. And I'll be goddamned if I wouldn't look back on it as a life well lived if I could just once be as awesome as Cavill looked riding up on those Nilfgaard soldiers with the dwarves. Just once. |
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