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09-13-2023, 08:33 AM | #2 |
Ain't no relax!
Join Date: Sep 2005
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What worked for me for skills, as a bounty hunter class who specializes in weapons and gear tinkering, and spaceship combat:
Prioritize these skills first: Weight Lifting: Carry more shit Ballistics: All my best weapons are ballistics Medicine: Medpaks more useful Research Methods: Learn skills faster Spacesuit Design: Upgrade suit Weapon Engineering: Upgrade weapons Piloting: Fly bigger better ships Shield Systems: Ship shields are vital Starship Design: Add better parts to your ships After those essentials, I'd recommend ship specific weapons systems in the Tech Skills tree. Ballistic Weapon Systems Energy Weapon Systems Missile Weapon Systems Particle Beam Weapon Systems Automated Weapon Systems EM Weapon Systems |
Posts: 47,639
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09-13-2023, 08:42 AM | #3 | |
Regular
Join Date: Aug 2000
Location: Jefferson City, MO
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Quote:
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Posts: 1,486
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09-12-2023, 08:16 PM | #4 |
The man you could post like.
Join Date: Oct 2010
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But yes, the game more or less throws you out into the world with a pat on the ass and not much else. And apparently the more you play the worse the bugs get. There's probably a memory leak in the code.
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Posts: 38,048
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09-13-2023, 04:46 PM | #5 |
The man you could post like.
Join Date: Oct 2010
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Yeah. You need to make sure to match them ALL first before using the lockpick, though. It's possible for one of the picks to fit more than one lock and you could end up using one that makes it impossible to solve without resetting and doing it again.
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Posts: 38,048
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09-13-2023, 09:02 PM | #6 |
Ain't no relax!
Join Date: Sep 2005
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Well, there's a thread about it: https://steamcommunity.com/app/17167...777/?l=english
People are saying it's happened to them. But lots of others saying the puzzles are made from the rings they give you and they're all solvable. Everybody is asking for a pic of an unsolvable puzzle, but there hasn't been one yet. I haven't had it happen to me, and I've done many hundreds of locks. With this game, who knows. Could be another a bug. |
Posts: 47,639
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09-14-2023, 02:16 PM | #7 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
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I've finally got shipbuilding down to the point where I can do it competently. It's still twitchy and annoying, but ultimately worth the effort. I haven't built a ship from scratch yet, but I have altered the shit out of a couple of them. The last one is a Class C that I bought in Akila that had an interior layout like a maze initially. I streamlined it so all the important stuff is easily reachable, but it's still a work in progress. And of course all my ships are decked out in Chiefs colors.
The last thing I still haven't really done yet is outpost building; I did build some dogshit little iron producing post, but haven't visited it since. Tough assignment for the crewmember I stuck there, mainly just to get him off my ship. I'm still working on leveling up to the top of weapons and spacesuit modding, but that will be next. I plan to address it quickly in my next playthrough. |
Posts: 119,526
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09-15-2023, 04:36 PM | #8 |
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
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All the weapons for the ships are just personal preference.
Disruptor 3300 particle beam wins the game. Put 4 of these on your ship, boost out to 4k meters from your targets (weapon says 3500 range, but it still hits at 4k because Bethesda). You can literally murder level 100 ships with this at level 10. Put 2 points in piloting to enable thrusters, and win. At 150 speed and 100 mobility, it does not matter what shield you have because nothing is going to be able to reach you. Start massive shitfight with any level ships. Boost out to 4k range, then while going your normal top speed of 150 unboosted, hold thrusters and spin camera and reverse away from the fleet at 150 speed, while holding the thruster button down and holding fire button down on your max power particle beams, and watch everything within 4k meters simply melt in a matter of hits, and the power levels come rolling in. If some ships begin to get into the 3k range to hit you, simply boost away to 4k range, reverse thrust and repeat. There's literally ZERO reason to use any other weapon once you get the disruptor 3300 available for sale at New Atlantis. Maybe buy an EM weapon in case you get bored of slaughtering and want to dock with a ship to steal it. |
Posts: 6,936
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09-15-2023, 05:25 PM | #9 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
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Finally started building some serious outposts. Like everything else in this goddamn game, it's a pain in the ass to learn. But I'm slowly getting the hang of it. Parts of it feel just like Fallout, but other parts don't. At least there's no Preston Garvey-like character humping my leg to build them every five minutes.
Up next is a galactic copper hunt, because I need copper to get my ****ing copper outpost going. This game's fun, okay? Fun, goddammit! |
Posts: 119,526
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09-16-2023, 01:20 AM | #10 |
WhatUneed2Hear
Join Date: Feb 2002
Location: AllSoulsMatter
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https://www.nexusmods.com/starfield/mods/451
Easy Digipick (Lockpick) Features 2 Versions: Easy Digipick: Easy Digipick makes lockpicking a breeze. It ensures that, no matter how tough the lock, you'll always have two choices with one key and two key slots. Say goodbye to lockpicking frustration and enjoy smoother gameplay. Immersive Digipick: Immersive Digipick offers a more balanced lockpicking experience. It rebalances all aspects of lockpicking, decreasing the overall difficulty. Master locks remain challenging, while lower-level locks are significantly easier to pick. |
Posts: 44,359
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09-16-2023, 09:34 AM | #11 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
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I haven't done any mods yet, or even checked them out.
But I'm sure the first one I'll use is one that gives Andreja bigger tits. |
Posts: 119,526
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09-17-2023, 08:36 PM | #12 | |
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
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Quote:
I'm on console so won't see mods til next year, but the body replacer and hairstyles will be first on the list. Hopefully the blood/dismemberment mods make it in with a nice lighsaber build list, so that this game can truly be what it feels like, which is Knights of The Old Republic on steroids. |
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Posts: 6,936
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09-18-2023, 08:44 AM | #13 | |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
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Quote:
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Posts: 119,526
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09-18-2023, 02:58 PM | #14 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
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Well, I completed the main story. I guess I'll spoiler this bit.
Spoiler!
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Posts: 119,526
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09-18-2023, 03:11 PM | #15 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
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And as far as Bethesda games go, I'd rank this one below Skyrim and Fallout New Vegas, but above Fallout 3 and Fallout 4. Definitely better to search for artifacts than some brat while Preston whines about you making new settlements while he wanders around Sanctuary doing nothing.
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