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03-22-2009, 12:15 AM | |
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Alternate Reality Game 1: Chiefs
The original post is below in blue, but let's summarize it here based on the past few years.
1. If you're a new player, start with the current Chiefs roster. If you've been playing for a while you'll have your own evolved roster. 2. You can add any free agent that the Chiefs add. 3. You lose any free agent that the Chiefs lose, but only if they were on the Chiefs' roster when you began playing. 4. You can accept or reject any trade the Chiefs make as long as any Chiefs player involved is currently on your roster. 5. You do not get players that the Chiefs draft. You draft your own players, using the same draft picks that the Chiefs have. 6. You can trade down ONE time before the draft or after the draft. If you trade down before the draft, you get up to full value for your pick according to this chart: https://www.drafttek.com/NFL-Trade-V...-Rich-Hill.asp. (Note: this chart was updated in 2022.) If you trade down after the draft, the value of the picks you trade must be discounted by at least 25 percent. Any trade down must involve only the picks of one NFL team, and you cannot receive more than two picks more than you give up. (In other words, if you trade away one draft pick you cannot pick up more than three in return.) The other team's picks also must be picks that they held prior to the opening of the draft. See the examples at the bottom of the post. 6. You can trade up ONE time before the draft or after the draft. If you trade up before the draft, you get up to full value for your pick according to this chart: https://www.drafttek.com/NFL-Trade-V...-Rich-Hill.asp. (Note: this chart was updated in 2022.). If you trade up after the draft, the value of the picks you trade must be discounted by at least 15 percent. Any trade up must involve only the picks of one NFL team. The other team's picks also must be picks that they held prior to the opening of the draft. 7. By the beginning of the season, you must reduce your total roster to include only 53 players. Original post: You can ignore this now.
Spoiler!
Added Rules and Reminders: 1. Remember that you can draft undrafted rookies, so you don't have to select only guys who were drafted. 2. Anyone can change their rookie draft selections at any time, UNTIL we reach ten days before training camp. At that point, all picks will be locked in. 3. Each team can do ONE trade of draft picks if they like, using this chart:http://profootballtalk.nbcsports.com...t-trade-chart/. However, if you're trading up, you have to pay 15 percent more than the stated value of the picks you're obtaining. If you're trading down, your pick's value will be discounted by 25 percent. For example, if you want to trade up from the 20th pick in the 1st to the 10th pick, you can see from the chart that the 20th pick is worth 259 points. The 10th pick is normally 369 points, but by paying 15 percent more, it will cost you 1.15*369, or 424 points. So you would need to come up with another 165 points to make the deal (424-259) For example, if you want to trade down from the 20th pick in the 1st and pick up the 10th pick in the 2nd, your 20th pick would normally be worth 259 points, but in this game it will be worth 25 percent less, or 194 points. The 10th pick in the 2nd is worth 142 points, so you can get 52 points back from the other team. (Remember that you cannot pick up more than two extra picks in the trade, so consider your math carefully.) You can do only ONE draft-pick trade up and ONE draft-pick trade down, and in each case you can only trade with one other team for their own picks. (In other words, you couldn't take the 52 points in the above example from a third team.) Last edited by Rain Man; 04-25-2024 at 11:30 AM.. |
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03-24-2009, 05:09 PM | #106 |
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See Step 2 of the original post. You can draft players who were still available with each of your picks. If your players are cut, that means you're a bad GM and you get a higher pick next year and the coveted Matt Millen Trophy.
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03-24-2009, 05:13 PM | #107 | |
Unsparing
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Quote:
Pass. |
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03-24-2009, 05:14 PM | #108 |
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03-24-2009, 05:18 PM | #109 |
Veteran
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03-24-2009, 05:20 PM | #110 |
Unsparing
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03-24-2009, 05:21 PM | #111 |
Unsparing
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03-24-2009, 05:21 PM | #112 |
Veteran
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You can put however much time you want into it and still have a chance at winning.
Give it a shot |
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03-24-2009, 05:47 PM | #113 | |
The 23rd Pillar
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Quote:
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03-24-2009, 06:08 PM | #114 |
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We're up to 28 teams. Still plenty of room.
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03-24-2009, 07:22 PM | #115 |
Unsparing
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04-25-2009, 08:46 PM | #116 |
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Bump in preparation for the end of Day 2.
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04-27-2009, 08:00 AM | #117 |
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Join Date: May 2002
Location: Kansas City, MO
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Rainman - one question: In Step 2 you say "draft day trades". I assume this means that we are stuck with whatever trades were made prior to the draft. (i.e. we don't get to undo the Cassel trade.)
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04-29-2009, 09:56 AM | #118 |
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Okay, everyone. Alternate Reality Game 1 is now officially up and running.
You will do the following: 1. State whether you accept the Cassel/Vrabel trade or not. If yes, you have those two players and lose your 2nd round pick. If no, you have the second-round pick but not the players. 2. State whether you accept the Tony Gonzalez trade or not. 3. Go through the draft and, using the Chiefs' available picks, draft your own 2009 rookie class. You can draft anyone who went at or below each Chiefs pick. Once this is done, we will wait until the end of training camp and then do our 35-man cutdown. If anyone new wants to join, feel free. Now's a perfect time. Last edited by Rain Man; 04-29-2009 at 10:05 AM.. |
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04-29-2009, 10:00 AM | #119 | |
Most Valuable Villain
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Quote:
And the Tony Gonzales trade.....if we accept it...then our draft pick is just held over until the next draft? |
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04-29-2009, 10:06 AM | #120 | |
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Quote:
Since this is a long-term game, if you trade Tony G. you get a 2010 2nd rounder out of it. |
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