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Old 02-08-2022, 12:57 PM  
Hammock Parties Hammock Parties is online now
I'll be back.
 
Join Date: Nov 2002
Starfield (Skyrim in Space)

Let's gooo! 11-11-22

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Old 09-13-2023, 08:33 AM   #91
Fish Fish is offline
Ain't no relax!
 
Join Date: Sep 2005
What worked for me for skills, as a bounty hunter class who specializes in weapons and gear tinkering, and spaceship combat:

Prioritize these skills first:

Weight Lifting: Carry more shit
Ballistics: All my best weapons are ballistics
Medicine: Medpaks more useful
Research Methods: Learn skills faster
Spacesuit Design: Upgrade suit
Weapon Engineering: Upgrade weapons
Piloting: Fly bigger better ships
Shield Systems: Ship shields are vital
Starship Design: Add better parts to your ships

After those essentials, I'd recommend ship specific weapons systems in the Tech Skills tree.

Ballistic Weapon Systems
Energy Weapon Systems
Missile Weapon Systems
Particle Beam Weapon Systems
Automated Weapon Systems
EM Weapon Systems
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Old 09-13-2023, 08:42 AM   #92
gh4chiefs gh4chiefs is offline
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Join Date: Aug 2000
Location: Jefferson City, MO
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Originally Posted by Fish View Post
The first 10 levels or so are a struggle. You'll likely have to reference the internet to figure out what should be relatively simple stuff. There's a bajillion different items in the game, and it's not clear what's necessary and what's junk. Storage space will be incredibly limited at first. There's a thousand different skills in the tree, and some of them are confusing as hell. (Gastronomy? Why the **** am I grinding this game to master gastronomy? WTF is Xenosociology? Botany?)

Upgrading your weapons, gear, ship, etc. is really satisfying, but man is it complicated. Want to do something as simple as add a scope to your gun? Well, you have to level up to unlock the weapon engineering skill, then kill 5 bad guys, then go to the Research station to unlock the ability to use optics. But wait! First you'll need 40 different elements to unlock the research, and they weigh a ton so you can only carry 2 at a time. And now look, ****ing Sarah is using the weapons bench, you'll have to wait your turn.

Ship design is just as complicated.
Jesus Christ, I'm glad I got this game as a Xbox Game Pass download because I doubt very seriously I"m going to be playing this much longer. That is WAY TOO COMPLICATED for me. I suppose maybe I'm anomaly but I don't play video games to go through all that. Jeez.
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Old 09-13-2023, 04:24 PM   #93
Frazod Frazod is offline
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Join Date: Aug 2000
Quote:
Originally Posted by BigBeauford View Post
Took me a while but here is how you solve the locks:



You have to match your available locks on the right side to have them fit the open slots on the left in the correct order. Sometimes it's better to solve the rings from the inside out. So to solve this one, use the 3rd digipick (on the right) to solve the outer ring as the open holes are the two on opposite ends. The order of the last two won't matter as they will both be used to slot in the open slots on the inner ring (2 rings on this one overall).
I really dislike the lockpicking in this game. In Skyrim and Fallout, you just had to hit the locks correctly - there was an element of skill involved. Here, even on the easiest level, there are times when you simply don't have the right pick available. And if you don't pay attention to your inventory, you can find yourself out of the goddamn things and then have to waste time finding merchants that have them for sale.

Whenever I pick a lock now, I always quicksave first. If it takes me more than one or two picks, I reload. At least the combinations change every time.
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Old 09-13-2023, 04:35 PM   #94
Fish Fish is offline
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Join Date: Sep 2005
Quote:
Originally Posted by Frazod View Post
I really dislike the lockpicking in this game. In Skyrim and Fallout, you just had to hit the locks correctly - there was an element of skill involved. Here, even on the easiest level, there are times when you simply don't have the right pick available. And if you don't pay attention to your inventory, you can find yourself out of the goddamn things and then have to waste time finding merchants that have them for sale.

Whenever I pick a lock now, I always quicksave first. If it takes me more than one or two picks, I reload. At least the combinations change every time.
Huh? There is always a solution to the lock using the combinations provided. You just have to find the correct combination and order.
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Old 09-13-2023, 04:46 PM   #95
Sassy Squatch Sassy Squatch is offline
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Yeah. You need to make sure to match them ALL first before using the lockpick, though. It's possible for one of the picks to fit more than one lock and you could end up using one that makes it impossible to solve without resetting and doing it again.
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Old 09-13-2023, 06:04 PM   #96
Frazod Frazod is offline
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Quote:
Originally Posted by Fish View Post
Huh? There is always a solution to the lock using the combinations provided. You just have to find the correct combination and order.
No, there isn't. Sometimes you don't have the picks you need. I've run into that numerous times. If you don't have a single slot pick and there's a single slot circle, you're screwed.
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Old 09-13-2023, 06:10 PM   #97
Sassy Squatch Sassy Squatch is offline
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Huh. That must be on higher difficulty locks because I haven't experienced that yet.
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Old 09-13-2023, 06:32 PM   #98
gh4chiefs gh4chiefs is offline
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Location: Jefferson City, MO
Quote:
Originally Posted by Frazod View Post
No, there isn't. Sometimes you don't have the picks you need. I've run into that numerous times. If you don't have a single slot pick and there's a single slot circle, you're screwed.
That seems like a poor game design to me. Is this maybe when you take on a lock above your skill level?
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Old 09-13-2023, 08:33 PM   #99
Frazod Frazod is offline
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Originally Posted by Sassy Snatch View Post
Huh. That must be on higher difficulty locks because I haven't experienced that yet.
I really don't get this. Shit happens to me frequently. There's a single slot ring, and I don't have a single slot pick, or I had to burn a single slot pick and then another one pops up. The end. I have to start over.

And I'm playing on easy - the part of my life where I set the difficulty mode to hard or crazy hard in these games has passed.
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Old 09-13-2023, 08:35 PM   #100
Frazod Frazod is offline
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Join Date: Aug 2000
Quote:
Originally Posted by gh4chiefs View Post
That seems like a poor game design to me. Is this maybe when you take on a lock above your skill level?
It happens on the easy ones, too. If you don't start with the right picks, you're just screwed. Perhaps keep a bigger inventory of them helps. I don't know. Perhaps I should watch a couple of videos on the subject. Maybe I'm just missing something basic.
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Old 09-13-2023, 09:02 PM   #101
Fish Fish is offline
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Join Date: Sep 2005
Well, there's a thread about it: https://steamcommunity.com/app/17167...777/?l=english

People are saying it's happened to them. But lots of others saying the puzzles are made from the rings they give you and they're all solvable. Everybody is asking for a pic of an unsolvable puzzle, but there hasn't been one yet. I haven't had it happen to me, and I've done many hundreds of locks. With this game, who knows. Could be another a bug.
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Old 09-14-2023, 05:34 AM   #102
gh4chiefs gh4chiefs is offline
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Location: Jefferson City, MO
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Originally Posted by Frazod View Post
It happens on the easy ones, too. If you don't start with the right picks, you're just screwed. Perhaps keep a bigger inventory of them helps. I don't know. Perhaps I should watch a couple of videos on the subject. Maybe I'm just missing something basic.
Sounds like it’s possibly one of their infamous bugs.

Just my initial impression from reading this thread and hearing other comments here and there, it’s as if Bethesda said “How can we take our basic game design and make it more complicated?”
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Old 09-14-2023, 02:16 PM   #103
Frazod Frazod is offline
WE ARE THE CHAMPIONS
 
Join Date: Aug 2000
I've finally got shipbuilding down to the point where I can do it competently. It's still twitchy and annoying, but ultimately worth the effort. I haven't built a ship from scratch yet, but I have altered the shit out of a couple of them. The last one is a Class C that I bought in Akila that had an interior layout like a maze initially. I streamlined it so all the important stuff is easily reachable, but it's still a work in progress. And of course all my ships are decked out in Chiefs colors.

The last thing I still haven't really done yet is outpost building; I did build some dogshit little iron producing post, but haven't visited it since. Tough assignment for the crewmember I stuck there, mainly just to get him off my ship. I'm still working on leveling up to the top of weapons and spacesuit modding, but that will be next. I plan to address it quickly in my next playthrough.
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Old 09-15-2023, 04:36 PM   #104
Wallcrawler Wallcrawler is online now
How tall is this thing?
 
Join Date: Apr 2004
Location: Ground 0 for enema of US.
All the weapons for the ships are just personal preference.

Disruptor 3300 particle beam wins the game. Put 4 of these on your ship, boost out to 4k meters from your targets (weapon says 3500 range, but it still hits at 4k because Bethesda). You can literally murder level 100 ships with this at level 10.

Put 2 points in piloting to enable thrusters, and win.

At 150 speed and 100 mobility, it does not matter what shield you have because nothing is going to be able to reach you.

Start massive shitfight with any level ships. Boost out to 4k range, then while going your normal top speed of 150 unboosted, hold thrusters and spin camera and reverse away from the fleet at 150 speed, while holding the thruster button down and holding fire button down on your max power particle beams, and watch everything within 4k meters simply melt in a matter of hits, and the power levels come rolling in.

If some ships begin to get into the 3k range to hit you, simply boost away to 4k range, reverse thrust and repeat.

There's literally ZERO reason to use any other weapon once you get the disruptor 3300 available for sale at New Atlantis.

Maybe buy an EM weapon in case you get bored of slaughtering and want to dock with a ship to steal it.
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Old 09-15-2023, 04:45 PM   #105
Wallcrawler Wallcrawler is online now
How tall is this thing?
 
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Quote:
Originally Posted by Frazod View Post
I really don't get this. Shit happens to me frequently. There's a single slot ring, and I don't have a single slot pick, or I had to burn a single slot pick and then another one pops up. The end. I have to start over.

And I'm playing on easy - the part of my life where I set the difficulty mode to hard or crazy hard in these games has passed.

1. The picks are a puzzle. If you've ended up with a single slot ring and no pick, it's because you've previously slotted a key that would fit, but you did not examine what would happen if you slot that key. You need to ensure that when you're slotting keys, that the open spots left after will match keys remaining.

On level 2 of security, keys will turn the ring blue if they will fit, and turn the ring white if they won't fit.

Just because it turns blue, doesn't mean that's where it goes, unless all the other rings turn white. Then it's a matter of making sure that key only fits in one spot. If it fits in multiple spots on the same ring, you need to see which remaining picks will still work after you slot that key.

Once you get to level 4 security, you can actually remove keys in the list that will fit, but are not needed because they end up screwing you over at the end.


2. Difficulty, all you need to do is set the game to VERY HARD before you land on a planet. Once you land, all loot drops and weapon rarities will be boosted, because the area has loaded at the very hard setting.

Simply revert the game back to very easy if you like, and easily faceroll all enemies and have the best chance at legendary loot spawns despite having zero challenge.
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