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Old 07-28-2022, 07:24 AM   #15
DrunkBassGuitar DrunkBassGuitar is offline
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Join Date: Oct 2011
Location: Chonson County
Quote:
Originally Posted by Just Passin' By View Post
The problem with trying to make a D&D movie is LOTR. LOTR is the fully developed world from which basically any D&D movie would spring, but LOTR is an established world with patient fans. They know that LOTR isn't coming together in 90 minutes, so there's built in forgiveness.

But a D&D movie needs to create a world, have its quest and resolution, and show a good time with magic and monsters, do it well enough to stand on its own and pull in an audience, and do that in 90-120 minutes. After all, very few people are going to want to watch a 90 minute movie that's just a dungeon, or just a D&D city, scenario.
yeah that's basically right.

I saw someone on twitter suggest they should like lean into the fact that's it a game and wink at the audience. like have an actor play one character, then die and then the next scene have the same actor play a different character. or have a character go missing for a scene because he's off "doing an adventure somewhere else" and then show up in the next scene.
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