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Star Citizen will be MMORPG that is mostly space based but still have FPS elements even you land in areas that are sketchy such as the drug lab or ares that are not patrolled. Quote:
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There should be plenty of FPS ground stuff and spaceship flying stuff in both games. There will be PvP, and it might be everywhere, with no armistice areas. It might go through quite a few changes before they get it where they want it. Squadron 42 is a single player game. It is not "also going to be playable offline." It is ONLY going to be playable offline. It will have a campaign story. Star Citizen will ONLY be playable online. And it is the persistent universe, with missions that will vary wildly depending on what you feel like doing. In Star Citizen, there will be some loose profession types that missions will be based around, for example, cargo hauling, exploration, mining, salvaging, smuggling, piracy, military, etc. But you aren't locked into any one profession, so you can do whatever you feel like and have the equipment to deal with. |
The game began development in 2011, with a scheduled release date in 2014. This thread began in 2016. It's now 2 years even further down the line. Y'all enjoying playing?
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Shit this ambitious takes time. |
This is a video made by players in the current alpha. The game is a long way from done, but you gotta appreciate this.
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Star Citizen is doing 'bedsheet deformation' physics now, because of course it is https://imgflip.com/s/meme/But-Thats...y-Business.jpg |
So is anyone happy with their investment in this game? This is the original Wing Commander guy right? I was never a fan of those games, but it's interesting to see where these fat devs are now. :)
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I'll admit that I enjoy reading about the disaster that is Star Citizen. I'm a little surprised that people still give them money though. Sure, some individuals will never admit they were scammed, but I figured enough people would have jumped ship by now.
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I was sorely tempted at one point to buy into Star Citizen. Glad I didn't bother. |
Game had/has so much potential to be a FPS Eve Online type game. But they have no ****ing road map set in stone.
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But, someday, those sheets are going to look great! |
I still have fun.
I've played with an Australian organization and it was a blast. We held the skies over Jumptown for about 4 hours one night while we fought off SEVERAL waves of other players/orgs coming in trying to buy drugs. We were dropping Freelancers, Caterpillar, and I even dropped in on my Cutlass and loaded up a round for myself at the end. Best part of the night though was that my ship was heavily damaged so I landed and I began firing a railgun at someone approaching jumptown in a land vehicle and blowing them up. Another night we invaded an empty Hammerhead, flew it out into space, and invited another org in to participate in a training scenario where we all set up as if we were the crew carrying a VIP. The other org breached the ship from an unknown location and we all communicated via Discord as to where they were. The other org had to sweep the ship looking for that one VIP and kill him. They actually made it into the room where the VIP was but by that point there were only two of them and 5 of us so while we won... it took a heavy toll had that been reality. Yes, some shit is buggy but there is already SO MUCH to do and it is only in Alpha. Does is suck that it has been in alpha for 10 years. Absolutely. Am I stoked for when it finally has a full release 15 years from now? **** yes I am. |
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By the time this shit releases the gaming engine will be outdated. The graphics will look average for its time and i bet it'll be buggy as shit.
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